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GW2.NET - v0.9.1.0

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Downloads: 63
Change Set: 35956
Released: May 5, 2014
Updated: Jun 25, 2014 by StevenLiekens
Dev status: Beta Help Icon

Recommended Download

Application GW2.NET v0.9.1.0.zip
application, 302K, uploaded May 5, 2014 - 53 downloads

Other Available Downloads

Application GW2.NET RestSharp v0.9.0.0.zip
application, 6K, uploaded May 5, 2014 - 10 downloads

Release Notes

This release is a small release which mostly improves the code, but also fixes some breaking errors. We also removed the experimental caching features in anticipation of a better solution.

Nuget

As always, the recommended way of downloading is via NuGet. GW2.NET and GW2.NET R# (RestSharp specific api call)

Changelog

  • Converting 'Item.Type' to an auto-implemented property
  • Improving support for 'WeaponDetails'
  • Improving support for 'UpgradeComponentDetails'
  • Improving support for 'TrinketDetails'
  • Improving support for 'ToolDetails'
  • Improving support for 'GizmoDetails'
  • Improving support for 'GatheringToolDetails'
  • Improving support for 'ContainerDetails'
  • Improving support for 'ConsumableDetails' and descendants
  • Improving support for 'BagDetails'
  • Improving support for 'BackDetails'
  • Improving support for 'ArmorDetails'
  • Converting constructor for 'SkinnedItem' to 'protected'
  • Adding a flag for 'WeaponDamageType.Unknown'
  • Adding a flag for 'InfusionSlotTypes.None'
  • Adding a flag for 'UpgradeComponentFlags.None'
  • Removing API caching
  • Fixing summaries for 'ItemDetails' and 'EquipmentDetails'
  • Resharping; reformatting embedded xml doc comments; fixing file headers
  • Renaming namespace 'Common.Types' to 'Common.Contracts' for consistency
  • Adding a new property 'Item.Details' that can be cast to a specific implementation at runtime
  • Adding a missing property 'GatheringTool.DefaultSkin'
  • Changing JSON serializers to use configurable defaults
  • Implementing support for "InfusionSlot.ItemId"
  • Improving chat links support
  • Implementing support for equipment with a secondary upgrade component.
  • Adding missing consumable types

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